Aug 14 2011

Rev12 Release

Revision 12 (rev12) is finally here! Full changelog below.

 

DON’T FORGET! Download the new points addon now.

 

rev12
updates

august 14 2011
[+] Carpet bomb! 100 killstreak, does awesome damage and stuff.
[C] Arty/airstrike have been tweaked a bit so that they are not as crazy
[+] Converted some older functions (nade ammo/weapon ammo) over to new rank system
[F] Fixed a retarded glitch with ammo bonuses for each rank
[C] Corrected some oddities with bonuses
[F] Some stuff that needed fixinggg
[F] Last minute things before release

august 10 2011
[+] New rank system! There’s not a whole lot that users will see as it was mostly a back-end update, however there are
- 20 new hunter ranks, mainly so there isn’t huge gaps inbetween larger ranks (i.e. not chuck norris)
- adjusted rank perks for both hunters/zombies (more balanced now)

august 5 2011
[F] Fixed barricades slightly, hopefully should be less “prone-through” now
[F] Made it so the flashbang will be completely white, even when its dark out
[C] Changed the darkness slightly so it does not become insanely hard to see
[F] Fixed a problem with fog getting screwed up for people who join later
[C] Fog now is not as thick, as requested by many
[+] Added Nightvision! Removes darkness from the screen – now on the point menu
[F] Fixed a damn glitch with the artillery / mortar / airstrike where it would kill you INSIDE of things
[+] Now when you get a killstreak it shows the CORRECT keybinding on the hud
[F] Fixed a problem with the armor being overridden by getting a new rank (for nubs)

august 3 2011
[+] Immunity upgrade — now determined by immunity level
- level 1 unlocked @ 100k — will not be poisoned/caught on fire by poison/firebomb
- level 2 unlocked @ 250k — will not be poisoned/caught on fire from damage under 100
- level 3 unlocked @ 500k — will not be poisoned/caught on fire from damage under 200
- level 4 unlocked @ 750k — will not be poisoned/caught on fire from damage under 300
- level 5 unlocked @ 1,000k — will not be poisoned/caught on fire for ANY damage
[+] Fire zombie can now catch people on fire from bashes as well as nade throws (to match the poison zombie)
[+] New immunity hud bar (yellow, bottom right) shows immunity level
[+] No last hunter for less than 3 people (so as not to have insane 1v1 matches) — random zombie is picked if there is under 3
[F] Fixed a crash related to stats
[F] Fixed teamkilling glitch with flash grenades

august 1 2011
[+] New body armor/explosion armor system
- no longer “percentage based” but damage based — i.e. 1500 damage (will take damage from armor before taking from your health)
- max limit of 1500 armor for both (total 3000) which is about 7-10 hits saved + an outrageous amount of bombs saved
[+] Armor killstreak now gives you 100 body and 50 explosion armor
[+] Rocket attack killstreak now gives same as above
[C] Modified points addon to reflect changes to armor
[F] Some issues with damage system
[C] Last hunter nades and pistol are now more powerful
[+] Nubs who have under 1000 XP get an automatic 50 body and explosion armor so they don’t die as easy

july 31 2011
[+] Shots fired / accuracy counter — counts your shots and hit ratio
[+] A few other counters for temporary stats (one round) to be used by next feature
[+] Endgame stat report
- shows how much xp, kills and points you earned in one round
- also shows accuracy, shots fired and shots hit
- shows your total xp, kills and points
[F] Modified the bar to have 30 rounds instead of 20, also sped up reloading and melee time a bit

july 30 2011
[F] Modified weapon settings to be more balanced:
- mp44/bar are now more powerful to counter the slowness and are also as fast as the zombie bren (only 0.05x faster)
- thommy is slightly less powerful than the mp40, but not too much
- spring is slightly more powerful than the kar98k sniper
- m1carbine and m1garand are now slightly less powerful
- all super hunter weapons are quicker than regular weapons, but not faster than the speed zombie
- scoped mosin splash damage reduced a bit
- super hunter colt now does more bullet damage as well as melee damage
- zombie enfield/spring are a bit slower than the mp40/tommy

july 29 2011
[+] New hud element – ammocounter-style rect for proxies/healthpacks
[C] Moved hud elements around to minimise space usage
[F] Last hunter can now see the grenade cook meter
[F] Fixed some things that should have been done previously but was too lazy to do
[+] Cleaned up some code, simplified some functions
[-] Removed gigantic GAME CAM text on the final killcam
[C] Game cam black bars are darker now so they block out slightly more hud elems
[F] Fixed an issue with skins not showing correctly
[-] Removed all the log printing from base gametype (really logs are just wasteful)
[F] Fixed issue with nuke where it would spam “server hung up” message
[-] Removed the “assists” statistic, not really that useful honestly
[-] Removed a lot of useless text that was printed to players
[+] CVAR’d the XP given for different zombie types, rather than have it hard coded
[F] Fixed the hud from getting darker when game hasn’t started yet

july 28 2011
[C] Bomb data (max damage, min damage, and time) has now been CVAR’d
[C] Bomb max/min damage has been lowered to 75/10, respectively — time length has been changed to 8 minutes instead of 5
[+] Now when using rocket attack you will get 25% damage reduction
[C] The “damage data” no longer shows decimal places (e.g. You hit Cheese in the leg with 127.2 damage — now is just 127 damage)
[+] Last hunter now has unlimited pistol ammo
[C] Zombies now do 0.1x more damage than before


Jul 28 2011

Quick update

Rev11.1

  • [C] Bomb data (max damage, min damage, and time) has now been CVAR’d
  • [C] Bomb max/min damage has been lowered to 75/10, respectively – time length has been changed to 8 minutes instead of 5
  • [+] Now when using rocket attack you will get 25% damage reduction
  • [C] The “damage data” no longer shows decimal places (e.g. You hit Cheese in the leg with 127.2 damage – now is just 127 damage)
  • [+] Last hunter now has unlimited pistol ammo
  • [C] Zombies now do 0.1x more damage than before

 

Soon to come ~

  • More ranks to fill in the large gaps between higher-level ranks (such as NOT CHUCK NORRIS)
  • Carpet bomb killstreak (100 kills)
  • Zombie killstreaks
  • A better stat system
  • A new rank system
  • Gameplay tweaks for better mechanics
  • General UI overhaul

Jun 10 2011

Revision Eleven Release

Features:

  • New killstreak:
    • 75 kills: Airstrike! Reign down fire spread across a large area.
  • Two new Zombie Secondary Perks:
    • Jumper: Mega jump – lets you jump 2x higher than normal!
    • Fast Zombie: Delay Proxy Time – always active, will let  you delay the mine time by .3 seconds! (long enough to get by with less damage)
  • Two new Weapons added to the Points Menu:
    • Panzerfaust – you can buy five of these for 1000 points.
    • Flashbangs – will blind and disorient both friends and enemies for 500 points.
  • Bug fixeszsz
  • New GUID system to prevent name stealing and random nubs getting other player’s XP
  • Other assorted things which I can’t remember…

NEW ZOMBIES IP! 69.172.242.109:28960!

Also, download the update Points Addon HERE.


Jun 5 2011

Revision 11 in progress…

So I’m working on a new version of zombies : revision eleven.

This update will include some notable features:

  • Flashbang – buyable item on the points menu
  • Two new Zombie perks:
    • Jumper – MEGA jump, which allows you to jump 2x higher than normal
    • Speed – Avoid mines – reduces mine time by a little while
  • Two new killstreak rewards:
    • 75 kills – Airstrike! Calls in a localized strike with stukas and a load of bombs.
    • 100 kills – Carpet Bomb! Like the airstrike, except with C47′s and about 3x the bombs. (will be coming later)
  • Poison and Fire bomb damage reduced to 100
  • Various bug fixes
  • And more as I go on…

Release date is planned for next Friday, June 10th.


May 18 2011

Vacation

I’ll be on vacation starting tomorrow (actually, today) and won’t be back until next Tuesday. Have any problems? Let one of the Zombies admins know.


May 15 2011

New IP

Ping Pulse moved Zombies over to another dedicated box they have, so that means there’s a new IP. 173.236.29.88 port 28960.


May 14 2011

New Zombies Site!

Since I was bored with the old look, I decided to go with a cleaner interface, which allows me to easily update and manage the site. It also cuts down on confusion as it is much simpler to navigate.