Rev12 Release
Revision 12 (rev12) is finally here! Full changelog below.
DON’T FORGET! Download the new points addon now.
rev12
updates
august 14 2011
[+] Carpet bomb! 100 killstreak, does awesome damage and stuff.
[C] Arty/airstrike have been tweaked a bit so that they are not as crazy
[+] Converted some older functions (nade ammo/weapon ammo) over to new rank system
[F] Fixed a retarded glitch with ammo bonuses for each rank
[C] Corrected some oddities with bonuses
[F] Some stuff that needed fixinggg
[F] Last minute things before release
august 10 2011
[+] New rank system! There’s not a whole lot that users will see as it was mostly a back-end update, however there are
- 20 new hunter ranks, mainly so there isn’t huge gaps inbetween larger ranks (i.e. not chuck norris)
- adjusted rank perks for both hunters/zombies (more balanced now)
august 5 2011
[F] Fixed barricades slightly, hopefully should be less “prone-through” now
[F] Made it so the flashbang will be completely white, even when its dark out
[C] Changed the darkness slightly so it does not become insanely hard to see
[F] Fixed a problem with fog getting screwed up for people who join later
[C] Fog now is not as thick, as requested by many
[+] Added Nightvision! Removes darkness from the screen – now on the point menu
[F] Fixed a damn glitch with the artillery / mortar / airstrike where it would kill you INSIDE of things
[+] Now when you get a killstreak it shows the CORRECT keybinding on the hud
[F] Fixed a problem with the armor being overridden by getting a new rank (for nubs)
august 3 2011
[+] Immunity upgrade — now determined by immunity level
- level 1 unlocked @ 100k — will not be poisoned/caught on fire by poison/firebomb
- level 2 unlocked @ 250k — will not be poisoned/caught on fire from damage under 100
- level 3 unlocked @ 500k — will not be poisoned/caught on fire from damage under 200
- level 4 unlocked @ 750k — will not be poisoned/caught on fire from damage under 300
- level 5 unlocked @ 1,000k — will not be poisoned/caught on fire for ANY damage
[+] Fire zombie can now catch people on fire from bashes as well as nade throws (to match the poison zombie)
[+] New immunity hud bar (yellow, bottom right) shows immunity level
[+] No last hunter for less than 3 people (so as not to have insane 1v1 matches) — random zombie is picked if there is under 3
[F] Fixed a crash related to stats
[F] Fixed teamkilling glitch with flash grenades
august 1 2011
[+] New body armor/explosion armor system
- no longer “percentage based” but damage based — i.e. 1500 damage (will take damage from armor before taking from your health)
- max limit of 1500 armor for both (total 3000) which is about 7-10 hits saved + an outrageous amount of bombs saved
[+] Armor killstreak now gives you 100 body and 50 explosion armor
[+] Rocket attack killstreak now gives same as above
[C] Modified points addon to reflect changes to armor
[F] Some issues with damage system
[C] Last hunter nades and pistol are now more powerful
[+] Nubs who have under 1000 XP get an automatic 50 body and explosion armor so they don’t die as easy
july 31 2011
[+] Shots fired / accuracy counter — counts your shots and hit ratio
[+] A few other counters for temporary stats (one round) to be used by next feature
[+] Endgame stat report
- shows how much xp, kills and points you earned in one round
- also shows accuracy, shots fired and shots hit
- shows your total xp, kills and points
[F] Modified the bar to have 30 rounds instead of 20, also sped up reloading and melee time a bit
july 30 2011
[F] Modified weapon settings to be more balanced:
- mp44/bar are now more powerful to counter the slowness and are also as fast as the zombie bren (only 0.05x faster)
- thommy is slightly less powerful than the mp40, but not too much
- spring is slightly more powerful than the kar98k sniper
- m1carbine and m1garand are now slightly less powerful
- all super hunter weapons are quicker than regular weapons, but not faster than the speed zombie
- scoped mosin splash damage reduced a bit
- super hunter colt now does more bullet damage as well as melee damage
- zombie enfield/spring are a bit slower than the mp40/tommy
july 29 2011
[+] New hud element – ammocounter-style rect for proxies/healthpacks
[C] Moved hud elements around to minimise space usage
[F] Last hunter can now see the grenade cook meter
[F] Fixed some things that should have been done previously but was too lazy to do
[+] Cleaned up some code, simplified some functions
[-] Removed gigantic GAME CAM text on the final killcam
[C] Game cam black bars are darker now so they block out slightly more hud elems
[F] Fixed an issue with skins not showing correctly
[-] Removed all the log printing from base gametype (really logs are just wasteful)
[F] Fixed issue with nuke where it would spam “server hung up” message
[-] Removed the “assists” statistic, not really that useful honestly
[-] Removed a lot of useless text that was printed to players
[+] CVAR’d the XP given for different zombie types, rather than have it hard coded
[F] Fixed the hud from getting darker when game hasn’t started yet
july 28 2011
[C] Bomb data (max damage, min damage, and time) has now been CVAR’d
[C] Bomb max/min damage has been lowered to 75/10, respectively — time length has been changed to 8 minutes instead of 5
[+] Now when using rocket attack you will get 25% damage reduction
[C] The “damage data” no longer shows decimal places (e.g. You hit Cheese in the leg with 127.2 damage — now is just 127 damage)
[+] Last hunter now has unlimited pistol ammo
[C] Zombies now do 0.1x more damage than before